Question & Answer Rules
People like basic rules, so BIND should have basic rules (I thought). It didn’t quite work out that way. ‘Basic isn’t easy to define’, and not worth the time arguing about. But the game has developed a better split: necessary, and requested rules.
‘Necessary rules’ mean the rules the game has to give you for things the player characters have to do. In BIND, these are:
- Generic actions
- Combat
- Travel
- Weight
- Magic
Everyone does the first four. Any witch in the troupe will inevitably do the last.
All five sections fit into a little booklet.
The modules have their own set of short rules at the start, with extra rules for thing in the module. The Goblin Hole introduces rules for marching underground, hypoxia and eating really weird mushrooms, because those events will almost certainly come up.
‘Requested rules’ remain in the bigger rules, waiting to be asked out.
How fast does a raft go downriver?
What exactly does this Speed Attribute cover?
Do you craft rope with Crafts, or Seafaring?
Can I pick up the goblin and throw it?
The rule-bloated trio of BIND-books can now sit quietly, waiting to help clarify without becoming a terrifying barrier to anyone’s game.