Cavern Mnemonics

- 2 mins read

It’s hard to read a full adventure module - you keep having to go back and check you’ve remembered all the important points. And no matter how much you read, you always need the module open at the table, so that you can check it again. Even when you haven’t forgotten anything, you still repeatedly check the book in case you might have forgotten something.

I want to zap an entire dungeon into the reader’s head. I want it to be so easy to memorize that they just look at a paragraph and know they can interpret the underlying world, and explain to someone what they would see.

I plan to abuse the reader’s memories, and set the module inside their home. People have at least five locations in their home.

Oddities

There is no actual map, and there can’t be.

The reader knows what the place looks like, but the author does not. Where does the river from the kitchen to the bathroom go? Which rooms does it divide? Only the reader knows.

Constraints

The module must only use elements which are common to European households in the 90’s. It must never reference something which we cannot remember from our own house.

  • It cannot reference a sibling’s bedroom.
  • It cannot assume the bath and toilet are in the same room.
  • It cannot reference a patio.

However, I suspect it can reference stairs. Those who grew up in a high-rise apartment have stairs outside their home. Those who grew up in a cottage almost certainly have at least two steps leading up to the house’s front door.

Find the git here:

ssh -p 2222 soft.dmz.rs -t memdun