Show, Don't Tell
Radio dramas often have their characters speak so as to indicate their actions.
Does anyone have an extra blanket? If I get cold I'll wake up with a bad back.
Hearing this, we know
- The group is sleeping outside,
- the speaker is old, and
- the speaker wants to sleep.
I wonder if the group adopting this habit might enhance games.
Action | Statement |
---|---|
My character goes to go to a tavern | "Is anyone else thirsty?" |
I hit it with my axe | "How do goblins like the taste of axe?!" |
I search for clues | "Take the west wall, I'll check this one. You never know what you'll find if you look hard enough" |
I follow the bandit tracks immediately | "Looks like fresh tracks. Let's go!" |
I loot the bodies | "Gimme a hand rolling this guy over, he's heavy but there's got to be something in one of their pockets if we look hard enough" |
I tried this for one game, and it didn't take. Perhaps it would work better with other players. Perhaps I should have put in some XP reward for a couple of games, just to get into the swing of it.
I also found it really doesn't work so well in combat.
I retain hope that I'll one day get a group to try out this style, at least enough to notice when they have a good opportunity for a line.