The Bluff System
A random RPG mechanic popped fully-formed into my head, so now it will pop into yours.
The player first states what the character will do:
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I cut the heads off three goblins.
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I stab him in the neck.
...and the opponent makes a counter-proposal.
- I shoulder-barge a bandit, and throw him into the river.
- Or he could duck, grab your legs, and throw you into the river!
Only one of these things will actually happen. A single roll of the dice decides.
- I cast a spell to freeze his blood, killing him instantly.
- He stabs his sword into your throat!
The mechanical effect must be clear at the point the player states their intentions. Some moves will kill, others will inflict a penalty, disarm someone, or anything which makes sense. But the bigger the effect, the bigger the penalty to hit.
- I cut slash my sword across his chest...
- He lunges in for the kill with his axe held high above his head, so that's a -4 penalty....
- I rolled a 6, that's 14 to his, so I got him?
- Yea, with his penalty, that's a slash. His chest opens as the axe hits the ground. You step back while watching him bleed.
The system would have to combine a few potential manoeuvres, but probably not more than six or so.
- I kill all three goblins, using the blade like a scythe against briars. I can take the -4 penalty easily. They're tiny!
- And another -2 penalty per target.
- Two goblins step back. The other stabs your foot.
- Oh crap...I dodge.
- Okay, but you still get a -2 for switching actions.
Clearly part of the system is about leaning into an all-or-nothing gamble. I think it could be quite dramatic.
It also allows very direct tactical decisions. The players must constantly choose between a 50% chance of killing an opponent, or a 70% chance of wounding one, which leaves them with an 80% chance of wound again on the next attack, and so on.
So when facing a horrifying ogre, wearing plate armour, and carrying a magical mace, the characters may try to make a small wound to give it a penalty. The ogre becomes a 'boss-fight' because that's how the players want to approach it, but they could risk it all to shift the narrative to Jack the Giant Slayer.
And best of all - if the system found the right balance, then most PC deaths would come from players' choices.